As depresive as that title is, this may be the last post on this blogg.
Google is kicking us out. Blogges was already pretty empty compared to Tumblr and other places but now, is going to be a ghost ship without the porn. I am sure Google is going to sink it to open a "bigger and better" service later but for now, we who dedicate to porn, need to leave this place.
I am not sure if i am going to delete all the porn and just use this place as a standar blogg. Its going to be much more emptyer than it is now. Or just leave it like this and just been read by people who send me theyr mail.
I am also tempted to use Tumblr as my main gallery but given how very little i know about HTML i am sure i am not gonna be able to redesign it for such porpuse.
If theres still someone who read this place, please tell me your opinions!!! This place has been online for 8-9 years already. Should i let it go?
Friday, January 2, 2015
The holidays are over!!!!
One more year has died and a new one has born. To those who still read this lonely place; i thank you deeply and i really hope you had holidays full of fun and loads of food and presents!!! Is not like i dont care you people….is just that this last few weeks have been soo busy.
Visiting familly, staying for hours at the traphic, staying for hours at stores and not finding the presents, hunting for food, i got sick and get healed and a few days later i got sick again, my mother was on an assault and they stole her phone…
It seems like a bad end of year but it was just crazy and normal i guess if you live in a huge city like Mexico.
We had a pretty rainy christmas for once and i didnt eat too much (OMG) because i am a pig and i dont need more fat.
Soo i start this new year with brand new hopes. First one is being asexual. I already lose a lot of time with guys and i certainlly dont want to try with girls soo i am done with humans. This year there will be no guys for me.
And secondlly; be a better artists. Learn better anatomy and how to paint properlly. I have a lot to improve and this is the best moment as any to start focusing on my art as a whole.
Lets have a fresh start.
And this is the first drawing of the year.
Ans is a nude man. And is Tekken. Sorry, i could not help it:
Monday, December 8, 2014
This weekend was pretty busy because Benjamin Lacombe visited my city and of course i had to be there.
He was on a big library giving autographs along side his boyfriend Sebastien Perez and if you where one of the first 20, he could make an illustration just for you!!! Of course i NEEEEDED a picture of him and wanted to see him working in front of me and i remember a spanish girl last year, who went to a library on her city one and a half hour before the arrival of Lacombe to get one of this illustrations.
I was stupid enough to arrive 6 hours before the arrival of Lacombe to be sure i was the first on the line and in fact i was the number 80… the first 20 people in the line arrived 5 hours before me…
But i decided to wait anyway as a proof of my stupidity. The people of the library let the first 20 humans to go in for theyr illustration and they started to let “other people” to mix with those 20 for a certain amount of money. Benjamin Lacombe was like “OK, i am done! 20 illustrations…” but he still had other 6 or 8 people waiting and after do a couple of drawings, he still had 6 or 8 …
He worked for 4 hours straight while we waited on the street and under the night sky.
By this point i should have left. I am up to wait 11 hours for him to do me a illustration but just for an autograph?? It wasnt very logic.
At 10 pm i was finally in front of him and he wasn happy at all (like us either) but he was pretty polite and nice. He give me his autgraph and drew me a cat on Tales of the Macabre and i got another autograph of him and his boyfriend at Genealogy of a Witch.
I am pretty happy i was able to meet him and exchange a few words with him and Sebastien Perez but this kind of events are really not working rigth here at Mexico. Wait for 11 hours and not be able to be one of the first on the line is a pretty obvious sign thats something´s wrong.
Something´s always wrong if you dont pay to be the first f have influences at all.
Lacombe did more than 20 illustrations for 4 hours and attended a master class at the university a few hours earlyer and yet he was pretty nice and let me take a photo with him.
And he did this for 5 days in a row.
The organisation was pretty awfull but i wonder wath does Lacombe think about Mexico now. He was expecting 30 humans to show up to see him but instead he had 200 each day. I am pretty sure is kind of terifiying to find out theres soo many people following your work in another continent.
I wish i had the chance to exchange some wors with Sebastien as well. He didnt pick as much attention as Lacombe did but he was always helping him with his art tools and was pretty nice to sign some of the books too. At one point he autograph a book that wasnt writted by him and Lacombe was pissed off.
I really love the great team they do. One writte the storyes and the other one illustrate them. Creating something as amazing as this books alonge side with your partner sounds so unique. I never expect boyfriends to be this helpfull!
Monday, December 1, 2014
Months ago i watched the movie Saint Seiya Legend of Sanctuary and i had a big rush of "inspiration". Now i had this on the work for some months ago because i had to finish the commissions first but i am happy to finally be able to show this!!!
Aioria, the gold saint of Leo was one of my favorite saints since the anime came out and i was pretty excited to see him in the movie!! I loved his new design (i actually liked a lot all the re-design) and how cute and hairy they did him for a change.
Here is the trailer:
I was actually aming to do something simple but the very few gold armour pieces took me ages!!! After Gabriel´s boots and this i am really starting to develope a hate for metalic objects. The background is pretty odd but i didnt wanted to spent hours on it since i know most people dosnt care backgrounds at all.
I have another saint on the works but after this maybe i leave him alone and focus on someone with no metal objects...
Wednesday, November 19, 2014
This time i come with a crossover picture!!! And not any crossover, but one with two of my favorite characters as well!! This pic really makes me build soo much scenarios in my mind ....
This was a commission i started last month and...it took me a lot of time. I am sorry for that but i really really took my sweet time with it. I triyed to add as much details as i could and i had a lot of fun drawing this two and make them very different, from the skin tone to the muscle build; both are muscly but Gabriel is more stocky and Miguel is a lot more defined.
I strugled....with Gabriel boots. I HATE those botts and i swear i am not gonna draw them again. Ink them and color them with metalic style was pretty time consuming.
Also, my costumer wanted an inner view to make the scene more raunchy but he wasnt sure if he wanted it "on Gabriel" or in the background soo i did both versions. If you dont like the "inner view" on Gabriel, then theres the clean version.
This was pretty new to me as well and i had A LOT of fun doing it. I try my best to make Gabriel´s insides all creamy and warm.
My costumer also liked them "horse size"!!!! And again, since i am not used to draw them soo big, i did another version with smaller penis for those who likes them in a more human standar (tough they are still huge).
Friday, November 7, 2014
Hello there!! An update and its art related!!!! OMG!!!! One of the first steps to re-animate this place, re-build it and be back at my bones again.
This picturein here is actually a little teaser of an big picture. I know is a little late for Halloween but this image was made public back in octuber 31. Is Belvadar and...if you want to know more, be sure to visit DINOSAUR PRINCE´S KINGDOM
I had A LOT of fun doing this picture. Dinosaur´s characters are soo bizarre and strange looking and yet maintain theyr hunky features pretty nicelly. I loved to work with soo many transparencys (and it was a big challengue) and i actually enjoy doing that cartoony background for once.
I will post another pic in a few days soo enjoy this for now.
Sunday, October 26, 2014
I was pretty excited the first time i learn about Project Zwei. Shinji Mikami was back at my favorite genre and the very few background artworks revelaed where pretty hypnotic and glommy. When they released teaser i noticed how different to Resident Evil this game was gonna be and i fall in love of the main character, Sebastian Castellanos, and his old school looks and coat. 2014 was pretty dry in videogames for me, i felt hype for two tittles, Castlevania Lords of Shadow 2 and this tittle; The Evil Within.
Castlevania was....pretty, but overall extremelly irrational and unsatisfiying. Gladlly, The Evil Within is more conventional to the expectation, as long as you have the rigth expectations of course.
Mikami claimed this game was going to be the pure esence of "Survival Horror" and i think those claims are the ones that can ruin the persception of this piece. The Evil Within is not "pure survival horror" but is more like an evolution of it. A mutant of some sort.
People has been complainging this is like Resident Evil 4 and theyr are rigth, this game takes a lot of elements of it but it leads them to a darker and creppyer direction. The gameplay is pretty similar (or pretty standar i should say since most videogames use this controls) but wath is different is the execution. RE 4 gameplay never was the issue in Capcom´s series, but the inclussion of online co-op, unlimited ammo, 42352 different weapons, linealitty, lack of puzzles and giant set pieces and huge monsters runing around. The concept of put you in a pit with countless monsters and your partner to fight your way out.
The Evil Within take the other way instead. Weapons are pretty old and they only can carry 5 or 10 bullets at max soo you like it or not, you cant take the Rambo way. You dont have to baby sit anyone (except on one chapter) or being protected by anyone; your totally alone. You cant kung-fu fight enemies like Leon in RE 6 at all, if you want to do a stealth move you need to carefully aproach an enemy from behind and take the risk of being seen by him of his other zombie pals. You cant jump or evade or even speed run since theres countless of traps in ever corne, from bear traps to bombs and strings in the floor.
You have to be patient and slowlly navigate your way step by step, hidden in the shadows while you hear moaning of enemies somewhere in the dark cornes. You need to search inside boxes and rooms, hide if you hear someone approaching and once the coast is clear, get out and continue searchign bullets of keys or files to uncover the story.
And that is wath makes a good Survival Horror.
Sometimes it feels like its pretty unfair since Sebastian is weaker than an average humans (he only can run 3 seconds and hes out of breath) but once you beat the learn curve you see theres many ways to overcome your foes. Even with no bullets, you can stealth kill them, attract them to traps or even run (and maybe die with a bomb) or just enter into an old farm and look for one or two bullets. No gun fights here, just shot at theyr legs and when one of them falls, run and throw a match!!! The zombie and his friends turn into a moving sea of corpses on fire.
There is trully many ways to overcome the challenges and Sebastian, while weak, have in fact many many resources on his hands as long as he uses his brin instead of his infinite rocket launcher.
Unlike RE and most modern games, theres manual save in here and is used in the most inventive and artistic way as well. Silnt Hill already did it, giving meaning to the red save blocks in Silent Hill 2 or the cult symbol in Silent Hill 3. The Evil Within demands you to follow a soft tune in the ocean of silence and darkness until you reach a mirror, there you can transport yourself to an outer world hospital. This is a safe heaven since tehres nothing hamrfull here, but theres still disturbing visions and small bits of story telling that keeps you in your sences and remidns you not to relax, even if you feel safe.
The monster design is really top notch. The normal enemies are basically zombies combined with Hellraiser´s Cenobits; with theyr bodyes covered in wounds and torture devices. Some of them whear doll masks and theres both female and male kinky zombies. The other monsters are grotesque and pretty nostalgic since they seems to be taken out of the old RE games or any other survival horror game; small explosive worms, monsters hidden under water, crawling enemies, some other with two faces or heads and some resembles a crucifix with a wodden devise on theyr back.
Bosses are extremelly impresive and a puzzle of theyr own since they cannot be hurt by normal means. They need an element of the background to be beaten or even they need to be escaped at all. The mutant wolf that ressembles William Birkin was one of the cheapest bosses even if its design was pretty nostalgic and fit perfectly. The Keeper, while obviouslly based on Red Pyramid Thing, was extremelly intimidating and tough at first until you manage to escape from him...and he commits suicide and reborns seconds later inside the room your hiding. Re-bone Laura was my favorite design by far and while the theory to kill her is pretty easy (shot at the gas cilinders) her speed and wicked looks makes her extremelly challenguing and frigthning. Speciall mention goes to the parking lot beast since he fits perfectly on any RE game or Alone in the Dark and hes incrediblly strong and exciting with his lamp eye.
Not everything is perfect tough. The game is linear (ugggg). You cant backtrack except for a couple of scenarios. Also all scenarios are totally disjointed. Sebastian is literally tossed to a brand new world each chapter without any coherency. This dosnt lets you feel lost on a labyrint or traped, except for the subterranean scenarios, you dont feel much clautrophoby at all. This is pretty unnerving in the wrong way... the world this game takes place is not pretty clear.
Also theres a few scenarios where it feels like Mikami at his team where afraid to make a "too different game" and they take the Resident Evil route. You are traped in some ruins at fay light with 50 enemies runing at you while some folks shoot arros at you from towers. In other section you are confronted by a hummer with a torret. Theres a cenario where you need to kill many enemies in order to escape from such arena. This sections feel extremelly distant of the rest of the game where you can chouse wath aproach to take and hide away.
Also theres a guy with a chainsaw... He was nice in RE 4 but when the guy with the chainsaw appeared again in RE 5 but with black skin, the formula was more anoying thatn scary. When the monster with Chainsaw Ubvistvo appeared in RE 6 and the guy with two heads and a chainsaw arm pops out of the communication room in RE Revelations, the charcter was already a joke. Well...here here as well and i should say, the game could be better without him.
My other complaing are the visuals. Characters and monster looks good. Scenarios does not. Theres a few pretty low quality textures going on in here and you even need to take a closer look at them to notice they are a bottle or a poster but they looks more like pixeal art. I really wish they could have taken theyr time polishing it more since it really deservs it.
And about the story and characters, they are all good. Sebastian and the rest of th cast are not very talkative outside of cutscenes. They are not as deep as Silent Hill characters but they have as much character development as any Resident Evil character and i think thats fair enough to feel sympaty for them (or hate for Ruvik). The storyline is pretty much the opposite of Biohazard, is full of sureal twists and and supernatural elements that at first dosnt match at all, but once you finihs the game you notice how simple this was. This game is literally a trip into a nightmare; theres no sance of "place" and you see many wrong things that cannot be explained, theres no sence of "time" either and as such, the game is pretty effective.
The storyline is much more closer to Rule of Rose, Silent Hill or Siren and yet, its much more realistic and makes more sence than Resident Evil 6 or Revelations.
Is this the core of survival horror? Nope since it dosnt have too much of Resident Evil 1 on it (except of the typewriter save). This game is more like the wicked and scary brother of Resident Evil 4. Is more like how Resident Evil 5 should feel or is RE 4.5. If Capcom would want to continue Biohazard in the horror way, they would have done this game.
Is less polished than RE 4-6 and Revolutions. Its not perfect since it have a few areas where it trys to be actioni.
But is deffinetly a better Survival Horror game than RE 4-6 and Revolutions. The difficulty is much more high. The athmosphere is much more exquisite and the rythm is much more horror oriented than the latest Biohazard games. Is superior as a Horror experience even if is pretty rough at the edges.
The storyline is pretty different and cerebral but is wath make it feel more fresh and niche. That combined with all the familiar elements from horror games it have (zombie dogs with extra eyes, chessy dialogues, backtracking for keys) make it worth the title of one of the best horror games in a generation with Silent Hill as its only heir.